Game Talk: The Outer Worlds

Given the current subject of the comic it would be timely to discuss the underlying assumptions of human currency, but I’m going to save that for another time. I said last week I wanted to just talk games for awhile and I’m sticking to my guns, dad gummit. So skip on through if vidja games bore ya.

The Outer Worlds is the one I talked about a bit last week so we’ll start there. TOW is basically “What if Fallout and Borderlands had a baby?”

I should specify here I do mean the 3D Fallout games, not the isometric originals. However, there is one feature the TOW developers brought back from the very first two Fallout games that Bethesda chucked when they got hold of the franchise. Allow me to post the meme I stopped in the middle of character creation to make, because I was just that giddy…

Yes, in the Ur-Fallout games if you created a character below a certain threshold of smarts you were treated to custom dialog choices and reactions befitting someone a few knives short of a drawer. It’s very possible Bethesda decided not to continue that out of fear of causing offense. It’s also very possible my friends and I are terrible people because we found them hilarious and missed the option in its absence. I suppose now I feel equal parts guilty and giddy. Guiliddy?

Anyhow, it’s not an accident the folks behind TOW included Fallout alumni who perhaps were more than ready to do a very Fallout style game out from under Bethesda’s thumb, even if they had to create a whole new setting to do so. What we end up with is basically a colonial space Western crossed with a nightmarish depiction of late-stage capitalism where mega-corporations control (nearly) everything and everyone. If that sounds a bit like Borderlands, now you’re getting why I said what I did at the beginning. The art style as well feels somewhere between the two franchises, and (surprisingly) TOW is an RPG which goes the Borderlands route of having no third-person view while playing. This is one disappointment for me because the character creator has a heck of a lot of facial customization options and the models look great, but in-game the only time you get to see your character are during a 360 degree idle pan that you can’t adjust or on your inventory screen, which you can’t angle or zoom.

It’s possible they did this because your character doesn’t talk out loud so there’s no reason to have the camera on them during dialogue. That does let the dialogue be a lot freer and more expansive on the player’s end because there’s no audio needed, and I’ll tell you it’s another bit that reminded me of earlier Fallout games where the camera would just center on the person you were talking to. Borderlands again for the first-person only view and a lot of the aesthetic, though you don’t always have to shoot your way through. In fact this time around your dialog skills can even have an effect on combat should talking not be an option, causing enemies to cower before your impressive presence, for example.

Anyhow, if you’re a fan of old-school Fallout pick up TOW when you get a chance. I’ve heard some complaints that it’s short and also no companion romance options, and so far no real modding support. That last is possibly the biggest reason to wait for it to be on sale like I did, just in case you feel like more bang was needed for your buck. But from what I’ve heard this first installment was extremely successful, so here’s hoping the next will be bigger and better, while remaining micro-transaction free.

3 thoughts on “Game Talk: The Outer Worlds

  1. Heard nothing but good things about the first half of TOW, it’s the later half thats gets muddy reviews. While it wasn’t as hyped up as say, Cyberpunk, TOW had allot of people looking forward to another game by the Fallout New Vegas guys that may have lead to some sky high expectations with FO:NV spawning allot of Mods that kept that game going. I’m defiantly going to take another look at the game during the next Steam Sale as the world building is top notch and doesn’t require me to overhaul my PC to run it.

  2. Yeah the lack of mod support is a huge question mark, especially since I believe it’s one of the things that sank Fallout 76. It’s good that it released in a largely playable state unlike the Bethesda ones do but when you’re trying for a fresh franchise start unburdened by the interference of a publisher you didn’t get on with…

    And it’s been out long enough that if they were going to release a DevKit you’d figure they’d have at least announced plans to do so by now. I hope it wasn’t all the kerfuffle with distribution that screwed things up.

  3. A couple of games I’d recommend. Cyberpunk 2077 which should be no surprise, but also Red Dead Online. RDO is a steal at 5 dollars or at least that is what it was recently.

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