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11 thoughts on “539 – A Knife In The Dark (END OF EPISODE 22)

  1. Why am I not surprised.

  2. Typical, it’s always someone else’s fault. Revenge is not just best served cold, but by stupid too. “This is all your fault!” Which is wrong, but in his head, it’s right.

    1. It’s also been heavily hinted he has already been brain washed by the zombie worshiping cult.

      1. Which, no doubt, made easier because of that under-lying feeling. People are always looking for a scape-goat…

    2. I don’t know if you got my callback by intent or not, but it’s great to see almost the same words echoed! https://www.zombieranchcomic.com/comic/203-breaking-worst/

  3. Honestly, probably the first time he’s ever taken control of and done ever in his life. There’s a reason why they kept him. Give a dog that’s been beat all its life a whiff of conference and control, you got a problem.

  4. Imagine his surprise when he stabs a pillow. 😜

  5. He isn’t in control, RC – he’s probably drugged to the very dilated eyeballs, probably with Datura. Back on p.443, Eustace is shown holding a Mojave Rattlesnake on a stick while the Brujefe milks it into a glass. Mojave venom A is a paralytic neurotoxin, like tetrodotoxin. Tetrodotoxin was thought to be part of the legendary Haitian “zombie powder”. The other part was Datura, which contains scopalamine, which messes with memory and concentration, and is supposed to render victims docile and suggestible.
    The question is, where did he get his current dose, and did a little drone whisper in his ear?

    1. Except Datura doesn’t do that. You’re thinking of the compound Scoplolmine (AKA the devil’s breath) which generally comes from a specific plant, Borrochero (Brugmansia arbora) that is native to Columbia that the gang in question probably would have had access to. It’s active compound obliterates free will, your conscious, you can function as normal but you are totally open to suggestion which is what happened to McCarty here. Datura just makes you trip mad balls and maybe die, but it does not make you a puppet.

  6. Dr. Norman (not a real doctor)

    Me lleva la chingada !

  7. I’m betting money there’s no one in that bed and it’s a ruse to get him caught.

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539 – A Knife In The Dark (END OF EPISODE 22)

Happy Holidays, all! That's a wrap (heh) for Episode 22 just in time for a Christmas cliffhanger! Hope we don't twist the knife too much...

See y'all in 2025 when Zombie Ranch continues!

Verhoeven’s legacy keeps people diving back in…

I’ve mentioned Dutch film director Paul Verhoeven many times over the course of these blogs. Not every movie in his oeuvre is a classic, but his big three (IMO) are all but ingrained into my DNA and, by process of creative osmosis, infused into the inspirations of Zombie Ranch as well. I’m speaking of the science fiction triple threat of Robocop (1987), Total Recall (1990), and Starship Troopers (1997). They don’t share source material, they don’t comprise any sort of shared cinematic universe — and yet their visions of media-saturated dystopian futures are certainly connected in theme and presentation. There’s a critique of the excesses of American culture, sometimes light and sometimes harsh, almost never subtle but almost invariably — well, fun. It makes them very rewatchable. It writes catchphrases into your psyche: “I’d buy that for a dollar!” — “Get your ass to Mars!” — “Would you like to know more?” Are they shallow? Are they deep? Are they somehow both? Verhoeven never seemed to lose sight of these being popcorn-munching action movies even as he took the piss (as the British would say) with his subject. And with all the adventure and explosions involved it would seem natural that they would be further adaptable into video games, right? Well, results there have varied. But oh sweet liberty did the makers of the game Helldivers 2 get it right. Look, I’m just going to take a minute to link the opening cutscene here. See if you can sense a certain familiar vibe:
Okay but blah, blah, we’re all jaded gamers here, we know better than to trust a fancy cutscene. Well, I’m happy to report the game very much preserves the whole feeling of the above in its actual play, right down to the propaganda videos that will play between missions as you and your fellow Helldivers kick back momentarily on your Super Destroyer before another suicide mission in the name of Democracy. It is patently ridiculous, over-the-top, and it’s probably the first “war shooter” I’ve ever honestly enjoyed, probably because in addition to nailing the satirical aspects the game didn’t lose sight of that other Verhoeven factor of being fun. Since it’s multiplayer this can, naturally, depend on your fellow Helldivers of the moment, but if you ever felt like stepping into the boots of Verhoeven’s vision of the Roughnecks, of Johnny Rico or “Dizzy” Flores, this is as good as it gets, ironically even though there are actual official Starship Troopers games out there. If you’re looking for Heinlein’s original vision you’ll probably need to keep moving along, but hey, at least there are tacnukes. Just no real powered armor to compensate. Let faith in Freedom be your shield… or at least the shield of your next diver in line after that one vaporized.