UPDATING OCCASIONALLY (FOR NOW)
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10 thoughts on “540 – Trick Hello

  1. Called it, she figured he’d do this, if by choice or by zombie voodoo. I’m sure the “friendlier” questioning will start soon, if she doesn’t just kill him out-right. Or just add him to the herd.

  2. This turn of events is a surprise only to Eustace. And, maybe, Eustace’s subconscious. After all, this way he doesn’t have to actually risk actually attacking Suzie, which gives him a greater chance of survival than actually attacking her. I wonder what he was promised/threatened with?

  3. Not to nit-pick, but since sights are on target, finger should be on the trigger. Especially this close.
    The usual rule is “keep finger straight and off trigger until sights are on target”.

  4. Dr. Norman (not a real doctor)

    Not to nit-pick, but since that was current philosophies regarding trigger discipline have evolved.
    Of course, it will depend on who you get/got your training from.
    Experiments have determined that the fraction of a second to go from finger off the trigger to finger firing when appropriate is insignificant, and the risk of firing unintended is greatly reduced.

  5. Dr. Norman (not a real doctor)

    I did the google thing and I believe I saw how you reached this conclusion … but there are two parts to it – One should not omit the second part.
    “Trigger Finger Discipline: · The practice of keeping your finger “off the trigger” until your sights are on target AND YOU ARE READY TO DISCHARGE THE FIREARM.” (Caps are my own)

  6. She wants him alive so she can question him; otherwise, he’d already be dead. 💀

  7. Good discussion on trigger discipline!
    His skin is very pale / gray. Is this malnourishment, or has he been poisoned with a mind-control drug? I would have to go back and look a t all various of skin tone.

    1. On a prior page we discussed what he’s likely got running in his system. I suggested that it’s probably Borrochero (Brugmansia arbora) which is already used by Colombian cartels to eradicate the free will of their victims.

  8. Dr. Norman (not a real doctor)

    Now can we satisfy my curiosity? Colt, Smith & Wesson, Ruger, or other timeline variant?

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540 – Trick Hello

Suzie hearkening back to the last time Eustace was faked out. She probably regrets not being able to sneak the Lawn Ranger into the bedcovers to be the victim of the stabbing.

And with that, it's Episode 23 time! Welcome back to the Ranch, everyone!

The limits of conflict

Fight scenes are a staple of fiction, the end expression of conflict that has escalated to the point of actual violence. By that view, they represent something that has gone completely out of control… yet the fiction creator doesn’t have the luxury of just “letting it happen.” In any medium there are boundaries that have to be observed, and comics are no exception. Two guys sitting on a couch debating the latest videogame controversy is arguably rather easy compared to portraying those same two guys rolling around the room trying to bash each other’s heads in. Sure, there’s something to be said for a fight being naturally exciting compared to talk, but it’s still something that requires thought and effort in presentation. I don’t do storyboarding for every page of Zombie Ranch but fights are something where it feels like a mandatory part of the process, because here you are trying to get this conflict across in a limited, bounded space, and you’re trying to get the action and storytelling beats you need presented in a way that the audience can not only follow but impart a momentum to them. The “gutters” and the concepts of closure come into stark focus as you struggle to find that Goldilocks balance somewhere between too much and too little, and do what you can to guide the reader’s eye so that Punch A is clearly understood to happen before Reaction B. For instance, in the western mode of reading we go top to bottom and left to right, and so adhering closely to that format will hopefully lend itself to proper order and sense of momentum. Going against it can look odd. Originally I wanted Oscar to get tackled off to the left of the wagon, with an impact marker as they hit the ground that would point downwards to the next row of panels. Fancy. But you put that on a page in a sequence and, because of the left-to-right default, it might look weirdly like they were rising back onto the wagon instead. Switch it around, and the impact marker now points to the bottom right instead of bottom left where it should. So, we ended up abandoning that. Sometimes you can play around with the paneling — for instance more and smaller panels tend to punch up the sense of urgency, and skewed panel borders impart a sense of imbalance that can be usefully dramatic — and sometimes you just end up playing it straight, whereupon I have to remind myself that Watchmen was able to present several memorable fight scenes without ever straying from its grid pattern. If getting too fancy is getting in the way of the storytelling rather than enhancing it, well, I’ve learned to swallow pride and let a more plain layout carry the day. Fights are messy. But it’s up to you and your creative partners to try not to make a mess of them.