UPDATING OCCASIONALLY (FOR NOW)

4 thoughts on “534 – Compliments To The Cook

  1. Of course, the sleezer gave them expired food XD

  2. Chuck acknowledged that the bucket “survival food” was old, with the potential of being bad, but admitting it still had the potential for being good! 🤣
    Con in Pasadena? I had to check, Cali, not TX, tho they have smaller shows at the college, I figured not likely, as Pasadena/Deer Park is in the news again, for all the wrong reasons (again), after an SUV crashed into a LNG pipeline, turning it into a blowtorch.

  3. Dangit! I *know* I put in my name and info!

  4. Hello friends! Just wanted to introduce myself—I’m the delighted owner of a novel drywall repair company specializing in shoreline homes here in sun-drenched California. рџЊћ With time of expertise under my belt and a enthusiasm for helping homeowners, I’m thrilled to bring my expertise to communities along the coast. Whether you’re managing with breaks, water damage, or just in demand of a clean coat of paint, my team and I are here to lend a hand. So if you’re a California homeowner in need of some drywall TLC, don’t pause to reach out! Let’s work together to keep those walls appearing their best. рџ–ЊпёЏ

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534 – Compliments To The Cook

[Dawn update: still nursing her wrist, appointment with her doctor this week (Oct. 9) to figure out how serious things are and hopefully some form of treatment treatment. We'll keep y'all informed as we know more.]

Hearkening back to the events of page 269!

Meanwhile, this weekend we're bringing Zombie Ranch to the wide-open spaces. Comparatively. The trade volumes will be among our offerings at the annual Pasadena ARTWalk at Booth #32 in the shady lanes of Green Street.

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What’s old is nuke again…

fallout_4_cover_artYes, I finally got my mitts on a copy of Fallout 4. And yes, I know this game has been out for over a year, now. Aren’t you supposed to wait awhile for fallout to settle before you chance roaming into it? I mean really that question applies to both the nuclear event and Bethesda games in general. Bethesda is notorious both for the ambitious scope and sophisticated storylines of their open-world games like the Fallout and Elder Scrolls franchises, and the terribly buggy state those games are inevitably released in. Don’t believe me? It is known. Fallout 4 was reported to be no exception, up to and including an “unofficial patch mod” being put together and maintained by fans once the studio itself decided to stop fixing things post-launch, same as happened with Skyrim. Why is this tolerated? Even rewarded, to the point where the pre-orders of Fallout 4 (not to mention the day one buys) were quite healthy? Well, because of the aforementioned scope and ambition. I’ll lay odds quite a few gamers were just as impressed as I was the first time a dragon randomly attacked a town they were wandering through — not a cutscene, not a scripted event, a true random encounter that nonetheless had the dragon landing on various rooftops and wrecking face while you and the townsfolk and guards tried to fight it off. Or for that matter you could just sneak off and let whatever was going to happen, happen, even if that meant a few people you’d gotten to know were fried corpses next time you came by. It’s one thing for a game to do big setpiece fights under carefully controlled circumstances, but Bethesda took the chains off and it was a glorious experience. In the face of that, I’m willing to forgive a few bugs. Well, that, and by having patience I get both less bugs and a lower price. Also more mod options — and Bethesda can be credited for being far more supportive of a thriving mod community for its games than other major companies like EA or Ubisoft, who at times seem totally antagonistic to the idea of marshaling the love of their player base to do cool stuff. I guess this is again where Bethesda’s “chaos over order” prioritizing works out. I’ve only barely started the vanilla game so haven’t really felt the notion for too much experimentation, but I did grab a highly recommended one called “True Storms” which seems to be quite stable so far and takes the already impressive weather effects to a next level of immersion. Trying to fight raiders in the midst of a blinding, swirling dust storm, or even just watching rain fall realistically through the holes in a building’s roof, really brings the wasteland to life for me. Of course the biggest reason I’ve barely started the game so far is the first-time ever built-in feature of Settlements. Yeah, you get to build and manage a post-apocalyptic town. More than one, eventually. If you’re any kind of interested in such features, it’s pure cocaine, and best of all you finally have a use for all the junk lying around as you salvage it for parts. Seeing as the character generation now has a bodyslider feature for the possibility of a more heavy-set protagonist, I was sorely tempted to restart the game with an Uncle Chuck amalgam, but I decided to stick with my original go at making a Rosa. Building generators and such? She’s good with that stuff. Say, there’s a question. Have any of you out there made any Zombie Ranch characters for a game, on or offline? I have a habit, at least where post-apoc or science fiction settings are concerned. It’s probably fortunate in a sense that we aren’t *too* widely known — occasionally I’ve pondered how much it would suck if you were, say, J.K. Rowling and wanted to play Harry Potter on an MMO, where at best you might be able snag xxHarrrreePotter156xx as a character name. Not that J.K. Rowling is an MMO gamer (that I know of), but then likely also once you get that big a name you don’t have time to play much, or would just as soon be playing some other character than the ones of yours everyone knows and demands. In the meantime: Fallout 4. Liking it a lot so far! More thoughts probably at some point down the radiation-and-rubble-strewn road.