UPDATING OCCASIONALLY (FOR NOW)

6 thoughts on “542 – Catching Up

  1. Some friction, but yeah. IRL, I’d like these two…they should have kids. 😉

    1. I might have to draw out what their kid would look like. First thought is that their kid would look like Ongo Gablogian from “It’s Always Sunny In Philadelphia”

    2. He’s pushing 60, she’s maybe 30, more likely less. Chuck is most likely shooting blanks, and besides, he’s talking to her like a baby sister than a love interest.

  2. It is really hard to have a favorite character, as there are so many good ones. But I think Rosa is my favorite. Chuck is a good accomplice in sneaking work, but not much for romance. Uugh.

  3. I mean, if they don’t have at least an inkling of what’s going down, I’m actually disappointed in Clearstream. If anything, I’m starting to wonder if they caught on and realized “Wait, we can use this.”

    Because of course they can. 😉

  4. Dr. Norman (not a real doctor)

    I’m way ahead of you – I’ve been waiting for you to catch up. From November 2020:
    I would hope for nothing less – her and Chuck have the potential for a great deal of positive mischief.
    Speaking of which, I received the email notifying me that my order for the NSFW “Chuck and Rosa Finally Do It” (age verification required) limited edition hardcover is going to be delayed due to the pandemic. I think it’s really cool that you’ll be adding some additional stretch goal goodies when it ships – thanks for all your story and art.
    As for the inscription, ” We owe it all to you ” will be sufficient.

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542 – Catching Up

Straying the course…

Ever experienced being the game master of a tabletop roleplaying game? If not, maybe you’ve been a player, or at least watched, or at very least let’s get to the important bit: If you want to tell a story your way, go write a novel, ‘cuz TTRPG ain’t the place to try that. Unbound by narrative conventions, invisible walls, or sometimes even the merest inklings of common sense, players are (in)famously capable of screwing up your best laid plans. Try to railroad them and you’ll just end up with a Sherman’s necktie. Now me, I always would advise aspiring GMs to stay flexible with their communal storytelling, but also I liked to think I could get very, very sneaky about getting a game back on track. The players, after all, don’t know where All This(tm) is going, and so it’s just a matter of arranging things so that they’ll feel great about taking the path less traveled, but eventually said path is just going to happen to loop back into the main line, and if you’re really good about it they’ll think it was all their idea. I suppose I bring this up because even if you’re the sole author of a story, there are many paths from A to B and it can be beneficial to acknowledge that. Shit happens. First draft don’t make no gawl-dang sense. Should you keep trying to hammer the proverbial peg through the hole it doesn’t fit, or take a little detour? You’re still gonna get where you need to go and you might even be in a lot better shape when you do. So, you know, don’t be afraid to get lost sometimes. All roads lead to Rome. Might as well take the fun ones.