UPDATING OCCASIONALLY (FOR NOW)

5 thoughts on “Issue 22 Cover

  1. Dr. Norman (not a real doctor)

    Ooohhh … He looks – desperate.

  2. No hat. He lost his hat. Which had a lot of his personality. Alert! Alert! We have a Lost Hat emergency! This is Not a Drill! Alert! Alert!

  3. Hang in there, I’m a retired fireman, and those pictures/videos have me sweating… The closest thing to a forest fire I ever fought was when a stupid tried to burn raked leaves on a windy day. 4 houses! Mostly grass and bush fires but, yeah.

  4. Good news, we are back at home and there was a home to return to. It’s been a crazy week and a serious near miss seeing as several other homes on our block burned. Terrible stuff but the Ranch persists.

    1. Welcome back.
      My mom’s whole town, Monrovia, seems to have survived so far, too, but it ain’t over yet.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

 

Issue 22 Cover

Traditional post-issue comic cover! Episode 23 is currently TBA but we're hoping to have the first page out on January 22nd so as to not leave y'all hanging from the proverbial cliff for too long.

[1/9/2025 NOTICE: Some of you may know we live in the Greater L.A. Area and if you've heard about the wildfires here: yep, we're currently evacuated from our home and still unsure as to its fate. We grabbed our computers and backup drives so whatever happens we still have our files, but definitely expect some delays and cross your fingers that the worst we're going to end up having to do is throw food out of the fridge due to power loss.]

[1/11/2025 UPDATE: Good news, we are back at home and there was a home to return to. It's been a crazy week and a serious near miss seeing as several other homes on our block burned. Terrible stuff but the Ranch persists.]

[1/22/2025 UPDATE: In the post-fire chaos we forgot to mention, no comic this week. Things are intact but there's still cleanup of smoke and ash to do, insurance to wrangle, etc. We had a really close call.

Since we're between issues anyhow we're going to push the start date of Episode 23 back to February 26th. Gives us some room to breathe (literally!).]

Tic Talk

If you google up the word “tic” you’ll see two major definitions:
  1. a habitual spasmodic contraction of the muscles, most often in the face.
  2. an idiosyncratic and habitual feature of a person’s behavior.
Wikipedia focuses entirely on the first. I’m going to talk about the second. In particular, applying the idea of tics to the work of fleshing out a character. Now, this is probably best done in moderation, but when it works out you get some very unique and very memorable results. In honor of a certain franchise re-emerging this week, I could bring up a certain shrunken green Jedi Master and his weird manner of speech — strange it was, yes? But forget it you will not! Identify him readily with it, you will. Character habits don’t have to be vocal. The Caine Mutiny made a big deal out of Captain Queeg’s compulsive need to constantly swivel a pair of steel balls in his hand when he got nervous, which ends up being visual shorthand to show his degenerating mental state. The silent picture serial villain of yore twirls his mustache as he contemplates evil deeds. But where comics are concerned, I think it’s mostly (and perhaps ironically, given the silent nature of the medium) in the speech. Sometimes it’s even done with the visuals of the speech, like the way the Endless in Neil Gaiman’s Sandman all have their own styles of font and word balloons, but it can also come through in the clipped, rough statements of a character like Rorshach in Watchmen. People in real life have all sorts of tics, verbal and otherwise. In fiction I wouldn’t do it for it’s own sake, necessarily, since a lot of time verbal tics serve as filler and fictional conversation is a filtered, heightened thing that doesn’t have room for every “um”, “like”, or “know what I mean?” — except where that might reinforce character. I’m going to use Rosa as an example here. When Rosa asks a question, she often ends it by saying “yeah.” It’s not just, “So, now we bargain?” it’s “So, now we bargain, yeah?” That’s a tic. And my intent with it was always to reinforce the “wheeler dealer” aspect of her character. After all, one of the first tricks they teach salespeople is that they want to get the customer saying “yes.” I could just as easily have Rosa ending her questions with “no?” but that introduces “no” into the conversation. Counterproductive! But on the other hand, it’s not really a calculated thing on her part — it’s calculated on mine. Something else would be establishing certain ways characters speak and then trying to hold to that, unless the intent is to show that things are out of sorts. If Frank suddenly started speaking in paragraphs, something’s wrong, and hopefully it’s not because I screwed up and am shoving all those words out of his mouth for no good reason. Way back in Episode 1 I used a subtle exchange between Suzie and the cambot interviewing her to indicate she’s not all that comfortable with big words, and I do my best to keep that consistent. She’s not dumb, so where it pertains to her business she can get more complicated, or she can work things out from context, but she’s no Uncle Chuck in terms of just filling the air with all manner of multisyllabic vernacular and supposition. And even Chuck’s got nothing on some hyper-educated Safe Zone luminary like Iphigenia Langhorne who throws around the verbosity like her doctorate depended on it. Call ’em mannerisms if you want if calling ’em tics makes you–well–twitchy. Like any utility in the writer’s toolbox, they’re best used carefully, but I find they can be extremely helpful to bring your characters to a consistent life.