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10 thoughts on “540 – Trick Hello

  1. Called it, she figured he’d do this, if by choice or by zombie voodoo. I’m sure the “friendlier” questioning will start soon, if she doesn’t just kill him out-right. Or just add him to the herd.

  2. This turn of events is a surprise only to Eustace. And, maybe, Eustace’s subconscious. After all, this way he doesn’t have to actually risk actually attacking Suzie, which gives him a greater chance of survival than actually attacking her. I wonder what he was promised/threatened with?

  3. Not to nit-pick, but since sights are on target, finger should be on the trigger. Especially this close.
    The usual rule is “keep finger straight and off trigger until sights are on target”.

  4. Dr. Norman (not a real doctor)

    Not to nit-pick, but since that was current philosophies regarding trigger discipline have evolved.
    Of course, it will depend on who you get/got your training from.
    Experiments have determined that the fraction of a second to go from finger off the trigger to finger firing when appropriate is insignificant, and the risk of firing unintended is greatly reduced.

  5. Dr. Norman (not a real doctor)

    I did the google thing and I believe I saw how you reached this conclusion … but there are two parts to it – One should not omit the second part.
    “Trigger Finger Discipline: · The practice of keeping your finger “off the trigger” until your sights are on target AND YOU ARE READY TO DISCHARGE THE FIREARM.” (Caps are my own)

  6. She wants him alive so she can question him; otherwise, he’d already be dead. 💀

  7. Good discussion on trigger discipline!
    His skin is very pale / gray. Is this malnourishment, or has he been poisoned with a mind-control drug? I would have to go back and look a t all various of skin tone.

    1. On a prior page we discussed what he’s likely got running in his system. I suggested that it’s probably Borrochero (Brugmansia arbora) which is already used by Colombian cartels to eradicate the free will of their victims.

  8. Dr. Norman (not a real doctor)

    Now can we satisfy my curiosity? Colt, Smith & Wesson, Ruger, or other timeline variant?

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540 – Trick Hello

Suzie hearkening back to the last time Eustace was faked out. She probably regrets not being able to sneak the Lawn Ranger into the bedcovers to be the victim of the stabbing.

And with that, it's Episode 23 time! Welcome back to the Ranch, everyone!

A return to the Wasteland

In the annals of this blog I have made much mention of the Fallout game series (and even devoted an entire article to one of them). It’s one of the inspirations for many aspects of Zombie Ranch that I unapologetically wear on my sleeve. But Fallout might never have existed were it not for Wasteland, and Wasteland hasn’t gotten nearly as much press from me despite being the first real post-apocalyptic Computer RPG I can remember playing, all the way back in my pimply teenage years of the late 1980s. That’s probably because it was, what, 25 years ago? As the film that arguably birthed this whole genre famously began — “…the vision dims. All that remains are memories…”. On the other blog site I used to regularly contribute to, I had a series of “Low-Rez Recollections” where I talked of the games of my youth and their impact despite the limitations of the technology, but Wasteland was one I never got ’round to. That also meant I never went through my “refresher course” on the game the way I did with others I featured, so all I could truly comment on for sure were the setting, a few memorable moments, and the fact it certainly left its mark on me. How much of a mark? Enough for me to throw money at a Kickstarter for a sequel involving a lot of the same core team, and compose an article hoping it and projects like it heralded a new era for a gaming industry in danger of collapsing under its own bloated weight. Prior to Wasteland 2 I’d also pledged money to the as-yet-untitled Double Fine adventure game (now known to be Broken Age), and while Broken Age has only released Act I so far, it still for me had all that Tim Shafer magic to it, a magic I was able to share with my wife who missed out on the age of classics like Grim Fandango. I eagerly (but patiently) await the rest, and you know what, even if Tim Shafer blew all the Kickstarter money on drugs and hookers like some forum posters would end up claiming, I can’t really complain after drinking all his beer and getting a free GWAR concert at the Brutal Legend party at SDCC ’09. But nope, he and his team are still hard at work on Act 2. Wasteland 2 meanwhile has finally released, and while my old-school boxed copy is still in process of being shipped, I’m doing just fine in the meantime playing it through Steam. Is it a perfect game? No. Are there bugs? Yes. But it has me very, very engaged, and has brought up a number of things for me to ponder concerning game and setting design. What was, what is, and what could be again. The Wasteland 2 project raised nearly 3 million dollars on Kickstarter, but the question I always had was, did that 3 million represent everyone who would ever be interested? Some few fanatics aside, I doubt there any many people who would want to buy the game twice, and that’s why hearing that the game had 1.5 million dollars in Steam sales in its first week of release alone was surprising and heartening. It seems to justify Brian Fargo’s bold declaration that he and his team no longer have to answer to Walmart. But we’ll get to that whole Walmart thing in my next blog, where I’ll speak on the ways Wasteland 2 feels like a breath of fresh air. Although “fresh air” may not be the most apt metaphor for what I’m going to discuss.* *Hint: cigarettes are involved.