UPDATING OCCASIONALLY (FOR NOW)
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12 thoughts on “540 – Trick Hello

  1. Called it, she figured he’d do this, if by choice or by zombie voodoo. I’m sure the “friendlier” questioning will start soon, if she doesn’t just kill him out-right. Or just add him to the herd.

  2. Gotcha! 😉

  3. This turn of events is a surprise only to Eustace. And, maybe, Eustace’s subconscious. After all, this way he doesn’t have to actually risk actually attacking Suzie, which gives him a greater chance of survival than actually attacking her. I wonder what he was promised/threatened with?

  4. Not to nit-pick, but since sights are on target, finger should be on the trigger. Especially this close.
    The usual rule is “keep finger straight and off trigger until sights are on target”.

  5. Dr. Norman (not a real doctor)

    Not to nit-pick, but since that was current philosophies regarding trigger discipline have evolved.
    Of course, it will depend on who you get/got your training from.
    Experiments have determined that the fraction of a second to go from finger off the trigger to finger firing when appropriate is insignificant, and the risk of firing unintended is greatly reduced.

  6. Dr. Norman (not a real doctor)

    I did the google thing and I believe I saw how you reached this conclusion … but there are two parts to it – One should not omit the second part.
    “Trigger Finger Discipline: · The practice of keeping your finger “off the trigger” until your sights are on target AND YOU ARE READY TO DISCHARGE THE FIREARM.” (Caps are my own)

  7. She wants him alive so she can question him; otherwise, he’d already be dead. 💀

  8. Good discussion on trigger discipline!
    His skin is very pale / gray. Is this malnourishment, or has he been poisoned with a mind-control drug? I would have to go back and look a t all various of skin tone.

    1. On a prior page we discussed what he’s likely got running in his system. I suggested that it’s probably Borrochero (Brugmansia arbora) which is already used by Colombian cartels to eradicate the free will of their victims.

  9. Oh, the gray is just the dim light. Here is McCarthy eating dinner, and has the typical white dude flesh tone.
    https://www.zombieranchcomic.com/comic/531-inquisitional-etiquette/

    1. Yeah, I was trying to show that it was dark. But went with the old Hollywood method of adding a blue grey tint over everything.

  10. Dr. Norman (not a real doctor)

    Now can we satisfy my curiosity? Colt, Smith & Wesson, Ruger, or other timeline variant?

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540 – Trick Hello

Suzie hearkening back to the last time Eustace was faked out. She probably regrets not being able to sneak the Lawn Ranger into the bedcovers to be the victim of the stabbing.

And with that, it's Episode 23 time! Welcome back to the Ranch, everyone!

You never know where it’s gonna go…

Where Dungeons and Dragons or really almost any RPG is concerned, the operating principle for the game master is to prepare to be unprepared. Players will almost always do something undreamt of in your philosophy. Is it good as any kind of writing exercise? Maybe, but if you’re the kind of writer who has everything plotted out just so you might end up frustrated when you make contact with the chaos that is other people. If you think you’re having trouble because your own characters are resisting going where you want them to go, wait until you meet the characters of your friends! A tabletop game master does not have the luxury of the impassive computer environment which can put a stop to stray wanderings by means of a simple waist-high fence. “Railroading” players is still possible but it must be done with great subtlety lest they catch on and become disgruntled; after all, part of the draw of the tabletop session, whether in-person or virtual, is the flexibility and possibility of creating a story ultimately bounded only by the desires and imaginations of all involved — and the occasional critical success or failure. Tabletop is best approached as less of a writing exercise than an improvisation exercise of the kind you might have experienced if you’ve ever taken acting courses or perhaps just watched episodes of Who’s Line is it Anyway? Improv theater does not take “no” for an answer. It takes the starting parameters of a scenario and builds upon it and every twist and turn is met not with the stonewall (or waist-high fence) of a “no” but the evolving path of “yes, and…” Not every game ends up like this, particularly in D&D which can focus less on character interactions and more on tactical combat depending on what the folks involved want. Now don’t get me wrong, I like my tactical combat as much as the next dude but hey, that’s something computer games already do extremely well. What computer games still can’t simulate is the absolute insanity that can happen when the fence is no longer an issue, and I am well pleased with our current game which has spent its last two sessions “in-town” with the closest thing to a tactical situation occurring when characters were attempting to eavesdrop on other characters. I don’t think our DM could ever have foreseen what’s happening, but to her credit she has rolled with it and still has her plot ongoing even if the party at the moment is more concerned with the social implications of root vegetables than getting out and questing. I’m not even kidding. “Yes, and…”