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Pasadena Comic Con
Dates: Jan 26
Location: Pasadena Convention Center, 300 E Green St, Pasadena, CA 91101, USA ( MAP)Details:We will be at the Pasadena Comic Con on January 26th. See some of you there for this one day event!
Purchase tickets online at here: https://www.tixr.com/groups/pcc/events/pasadenacomiccon-pasadena-comic-con-2025-115248
3 thoughts on “537 – Kooky And Spooky”
Dr. Norman (not a real doctor)
Obligatory William Gibson reference for the excellent novel “Spook Country”. I’ve read it fourteen times and still find something new each time – the man does not waste a word. No, not crazy at all.
Clint
Hurray, people in the comments can have names again (if they choose to)!
Evervigilant
Yay for names! I love the pun as he takes the offered drink.
Latest Comics
#138. 132 – Sideswiped
14 Aug 08, 2012
#137. 131 – The Deadliest Catch
13 Aug 01, 2012
#136. 130 – Gotcha Covered
18 Jul 25, 2012
#135. 129 – A Need For Speed
17 Jul 11, 2012
#134. 128 – The Farmer And The Zedmen
14 Jul 04, 2012
#133. 127 – Time Alarm
15 Jun 27, 2012
#132. 126 – Blood Simple
18 Jun 20, 2012
#131. 125 – This Is My Distraction
49 Jun 13, 2012
#130. 124 – Count To Ten
45 Jun 06, 2012
#129. EPISODE SIX
48 Jun 04, 2012
#128. 123 – The Wild Card (END OF EPISODE 5)
45 May 23, 2012
#127. 122 – She Was Gonna Say “Customer”
50 May 16, 2012
#126. 121 – A Looming Decision
13 May 09, 2012
#125. 120 – One With A Bullet
15 May 02, 2012
#124. 119 – Gotta Laugh Or Cry
11 Apr 25, 2012
#123. 118 – Brewing And Stewing
32 Apr 18, 2012
#122. 117 – Crazy Like A Phoenicopterus
41 Apr 11, 2012
#121. 116 – The Lawn Ranger
36 Mar 28, 2012
#120. 115 – But Beer Itself
39 Mar 21, 2012
#119. 114 – Smoke, Noise, And Hollerin’
31 Mar 14, 2012
Latest Chapters
Episode 22
Episode 21
Episode 20
Episode 19
Episode 18
Episode 17
537 – Kooky And Spooky
Game Talk: Resident Evils
Dude (cheesy voice): “Jill, can you use a gun?”
Jill (girly voice): “I think so…”
I guess no offense to those of you who soldiered on, but I was out and I’ve never gone back, even when they eventually rebooted it. Same reason I have the unpopular opinion that Silent Hill 2 is not the greatest thing ever — it was a cool concept and setting but that dialogue just felt like I was getting my teeth pulled. I’m one of those weirdos who doesn’t skip cutscenes or even questgiver text when playing a game so I find it rough if that’s not clicking for me. Luckily for my relationship with RE, Resident Evil 2 debuted in 1998 and felt much improved and immersive, even if running from zombies was interspersed with trying to find heart-shaped keys. I also liked the innovation of the disc it came on being 2-sided — on one side you played through the game as rookie cop Leon Kennedy, and on the other you played college gal Claire Redfield, and their stories intertwined and diverged in intriguing ways after a shared beginning. On top of that, once you completed the game you unlocked a second run-thru which wasn’t just the usual “same-game-but-you-keep-your-upgrades” but provided new scenes and even an extended ending that represented the truly complete story. You basically got 4 complete games for the price of 1, which is a heck of a thing to consider in this modern era where you’re lucky to get a no-frills experience that works without day 1 patches, microtransactions and DLCs. The dialogue was still sometimes funky but not teeth-grinding and really, it’s a deserved classic. Resident Evil 3 followed up the next year and was a major upgrade for the character of Jill Valentine (yes, that Jill quoted above) while also remaining one of the more intensely terrifying experiences I’ve had playing any game. After 3 the series took a different tack and even though I played RE 4 and RE 5 I completely took a pass on RE 6 or any of the other seemingly innumerable spin-offs like Code: Veronica. They might have been good or at least enjoyable, but it wasn’t until this year when I finally fired up Resident Evil 7 that I got hooked back in. Because holy shit is RE 7 impressive. And immersive. I may have to do a whole blog about it when I finish but so far the controls, the acting, everything is just amazing, particularly while wearing the new headphones Dawn bought me so I can hear the measured tread of the thing chasing my protagonist. It’s a completely different play style than the old games but the scares are there and the puzzles are worked in enough I can suspend my disbelief. Now perhaps ironically, it’s so good that I started paying attention to the recent RE output again. I watched the demo for RE 8 and it was jaw-droppingly gorgeous (even when horrific), and noted there was a free demo for the Resident Evil 3 remake. I was vaguely aware they had done remakes of 2 and 3 but hadn’t been all that interested since they basically just looked like 4 with their over-the-shoulder viewpoints and such. Lo and behold though, after a few minutes of playing that demo I broke down and bought RE 2 and 3 both because there was a special sale of a “Raccoon City bundle.” I hate bad dialogue and pacing, but I’m an absolute sucker for the opposite and the remake was hitting my buttons. It was this lore and these stories revisited with the more mature pass (not just mature in terms of adding F-bombs) I always dreamed of. So two things: one, RE 2 was hard for me to pull myself away from because I found it just that immersive. RE 3 I have to take breaks from because I’m once again finding it just that terrifying. You know it’s a good boss fight when it ends and you let out a breath you didn’t realize you were holding, and if there’s any regret it’s that sometimes I can’t stop to appreciate the apocalyptic scenery fully while running for my life. I’ve heard people were unimpressed or even disappointed with these new iterations but I don’t get it. I suppose maybe if you paid $60 but then again that’s why I am the patient spider with my game purchases. There are no microtransactions and all the content and unlockables are included with the exception that you can buy some extra outfit options as DLCs. And there’s a try-before-you-buy demo, which is something that at some point fell out of style and I dearly wish every major game still had. The cynical side of me says that’s because the current AAA game industry model seems to be getting as many people as possible to buy or pre-buy a new game based on hype alone, which seems more often than not to lead to either buyer’s remorse or a sunk-cost denial of day 1 problems. There’s no guarantee that a playable demo couldn’t just represent some finished bit that works while the rest doesn’t but it’s at least something. A good one shows the company has some pride in their work and gives you your taste of what to expect, and it feels better than going in completely blind. That used to be how games were marketed, by presenting the public with the opportunity for informed decisions. I turned away from the original RE because of a demo, and then RE 2 got me back on board. Now, in a lot of cases it seems like companies market them by hiding as much as possible, and sometimes in intentionally malicious ways, to the point where Cyberpunk 2020 is getting CD Projekt Red sued not by angry consumers (or not just by angry consumers) but by their own investors. But I digress. These remakes float my proverbial boat in a way I completely did not expect, evoking the nostalgia of the originals but being new experiences in their own right. Oh, and like in Shadow of the Tomb Raider, you can choose whether to rapidly tap buttons during events or just hold them down. You didn’t get that choice in the old days, and my old bod again appreciates the option.Calendar
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