UPDATING OCCASIONALLY (FOR NOW)

3 thoughts on “534 – Compliments To The Cook

  1. Of course, the sleezer gave them expired food XD

  2. Chuck acknowledged that the bucket “survival food” was old, with the potential of being bad, but admitting it still had the potential for being good! 🤣
    Con in Pasadena? I had to check, Cali, not TX, tho they have smaller shows at the college, I figured not likely, as Pasadena/Deer Park is in the news again, for all the wrong reasons (again), after an SUV crashed into a LNG pipeline, turning it into a blowtorch.

  3. Dangit! I *know* I put in my name and info!

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534 – Compliments To The Cook

Hearkening back to the events of page 269!

Meanwhile, this weekend we're bringing Zombie Ranch to the wide-open spaces. Comparatively. The trade volumes will be among our offerings at the annual Pasadena ARTWalk at Booth #32 in the shady lanes of Green Street.

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7 Days, 28 Days Later…

In my review of 7 Days to Die last week I talked about how the name of the game largely comes from the mechanic that, by default, the game is set so that every seven days of in-game time a “blood moon” event occurs, where as the sun goes down in a blood-red sky, hordes of frenzied zombies will stop their random shambling and instead make a full assault your safe house as you and your friends try desperately to hold them off. If you manage that, you have another seven days to repair, scavenge, explore and prep before they’ll be back again, even stronger than before. They might even bring along some new friends to mess with your battle plan. You’ll also keep respawning on death so long as your bedroll remains intact… but you may wish you didn’t. Given the swiftness of zombies on blood moon night, it seemed appropriate for Dawn to capture and edit a video of our experiences of the fourth assault, i.e. “28 days later.” Massive spoilers of course, but now I know all-too-well what the commenter last week meant about finding a second base to avoid damage to the main one. Yikes. A few caveats — we have some mods and adjustments in place for our server (like we don’t drop items on death, which would have led to a lot of bare-handed punching). The game is still in early access so there are some notable glitches, like Anthony ending up stuck floating his way through most of the video. Also this is VERY DEFINITELY NSFW or for any other environment sensitive to colorful language. Let’s just say panic mode doesn’t lend itself well to bowdlerized utterances like “shucks” and “dang.” Also also: Dawn + shotgun + panic = teamkill shenanigans.