UPDATING OCCASIONALLY (FOR NOW)

4 thoughts on “537 – Kooky And Spooky

  1. Dr. Norman (not a real doctor)

    Obligatory William Gibson reference for the excellent novel “Spook Country”. I’ve read it fourteen times and still find something new each time – the man does not waste a word. No, not crazy at all.

  2. Hurray, people in the comments can have names again (if they choose to)!

  3. Yay for names! I love the pun as he takes the offered drink.

  4. Dr. Norman (not a real doctor)

    …Just for a moment, like a mirage … ” And when I turned the headlights on,
    Just for a minute I thought I saw the both of us
    On some kinda tropical island someplace
    Walkin’ down a white sandy beach eatin’ something…”

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537 – Kooky And Spooky

How 'bout them spook stories now, Chuck?   Comments update: We seem to have fixed the issue of being able to add your name when leaving a comment. So you should be able to be anonymous or just leave a name when you comment.

Beyond the trailer…

I feel like this has become a 7 Days to Die blog of late, but uh… sorry not sorry? Listen, I have to tell you I started a new single player game intending to do an Uncle Chuck simulator after seeing how much the game emphasizes scavenging anything that’s not nailed down… and then there’s that old adage that it’s only nailed down if you don’t have a proper tool to remove nails. You can walk into just about any place and–given enough time and gumption–strip it down to the ground for spare parts. I mean, assuming you don’t attract a hungry horde with all the racket you’re making, but that’s why the cosmos gave us shotguns, right? There are trailer parks in the game, but I must admit that’s not where Chuck ended up settling, not when I stumbled upon a former old-timey funeral home complete with walled-in graveyard that was conveniently close to a trading outpost. You might think this would be the last place to hole up in a zombie apocalypse, but once those graves were cleared out they made for nice, naturally nutrient rich planters in which to grow a protected herb garden. Meanwhile the home itself needed some renovations and reinforcement, but the stairway access makes for a nice choke point against unwanted solicitations, particularly with some spiked trenching beneath. Just gotta watch that jump! Still a work in progress, naturally, but it started out all in wood and will hopefully be concrete around the bottom by the time the exploders start showing up. Also note all the additions for gettin’ around so Chuck can shoot, throw molotovs, etc. from a relatively safe vantage point. Meanwhile the trees I planted around the pond nearby have grown into a nice forest for wood farming, which is otherwise not so easy in the desert. What a picturesque patch of green, eh? So that’s just a taste of all the landscaping and refurbishing you can get up to as you try to perfect your holdout. Mind you the game will do its level best to level it, but after a few horde nights survived it’s been so far, so good, even though I’m all on my own. Just gotta keep ahead of the curve. The electric fences I just got installed should help with that… Oh and Chuck wanted me to be sure to mention the best selling point of the property, which was admittedly not even noticed until after the initial clearing and surveying because I first approached from the side opposite the sign. No modification needed, there. Perfection.