UPDATING OCCASIONALLY (FOR NOW)

6 thoughts on “541 – Graverobbers

  1. “Oh, *that* kind of grave robbing? Lead on, Chuck!” 😈

  2. Dr. Norman (not a real doctor)

    What? I say “What”?

  3. Heh, this is going to be fun. Tradition says you need to drink at least one bottle of MD 20/20 before going to the graveyard.

  4. At first I was thinking of something like a potato battery … nope!

  5. If you take a dead “D” cell battery, take out the carbon rod from the center, cut a strip of galvanized sheet metal about an inch (2.7 centimeters), take a small jar for canning, suspend the rod in the center and the strip on the side, pour in drain cleaner, you’ll get 1.2 to 1.4 volts DC. 10 of those connected to an inverter will give you 120 VAC at 0.5 amps. Do NOT keep them in the same area you live in however, the fumes will burn your lungs. Just something I learned in chem class in high school. You’d have to top-up the jars every few days, however. Any type of acid will work, even salt water. I think the teacher was a survivalist…

  6. Scheffler, Hovland and Conners Share the Lead at P.G.A. Championship
    Jordan Spieth, who needs a victory at Oak Hill to complete the career Grand Slam, and Justin Thomas, who won last year’s tournament, just made the cut at five over.

    Give this article

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541 – Graverobbers

WonderCon 2025 is coming soon, so the next comic is planned for April 9th.

In the meantime, relevant previousness for this week's page:

https://www.zombieranchcomic.com/comic/223-surrounded-by-film-end-of-episode-9/

 

https://www.zombieranchcomic.com/comic/483-solar-systems/

Beyond the trailer…

I feel like this has become a 7 Days to Die blog of late, but uh… sorry not sorry? Listen, I have to tell you I started a new single player game intending to do an Uncle Chuck simulator after seeing how much the game emphasizes scavenging anything that’s not nailed down… and then there’s that old adage that it’s only nailed down if you don’t have a proper tool to remove nails. You can walk into just about any place and–given enough time and gumption–strip it down to the ground for spare parts. I mean, assuming you don’t attract a hungry horde with all the racket you’re making, but that’s why the cosmos gave us shotguns, right? There are trailer parks in the game, but I must admit that’s not where Chuck ended up settling, not when I stumbled upon a former old-timey funeral home complete with walled-in graveyard that was conveniently close to a trading outpost. You might think this would be the last place to hole up in a zombie apocalypse, but once those graves were cleared out they made for nice, naturally nutrient rich planters in which to grow a protected herb garden. Meanwhile the home itself needed some renovations and reinforcement, but the stairway access makes for a nice choke point against unwanted solicitations, particularly with some spiked trenching beneath. Just gotta watch that jump! Still a work in progress, naturally, but it started out all in wood and will hopefully be concrete around the bottom by the time the exploders start showing up. Also note all the additions for gettin’ around so Chuck can shoot, throw molotovs, etc. from a relatively safe vantage point. Meanwhile the trees I planted around the pond nearby have grown into a nice forest for wood farming, which is otherwise not so easy in the desert. What a picturesque patch of green, eh? So that’s just a taste of all the landscaping and refurbishing you can get up to as you try to perfect your holdout. Mind you the game will do its level best to level it, but after a few horde nights survived it’s been so far, so good, even though I’m all on my own. Just gotta keep ahead of the curve. The electric fences I just got installed should help with that… Oh and Chuck wanted me to be sure to mention the best selling point of the property, which was admittedly not even noticed until after the initial clearing and surveying because I first approached from the side opposite the sign. No modification needed, there. Perfection.