UPDATING OCCASIONALLY (FOR NOW)

6 thoughts on “542 – Catching Up

  1. Some friction, but yeah. IRL, I’d like these two…they should have kids. 😉

    1. I might have to draw out what their kid would look like. First thought is that their kid would look like Ongo Gablogian from “It’s Always Sunny In Philadelphia”

    2. He’s pushing 60, she’s maybe 30, more likely less. Chuck is most likely shooting blanks, and besides, he’s talking to her like a baby sister than a love interest.

  2. It is really hard to have a favorite character, as there are so many good ones. But I think Rosa is my favorite. Chuck is a good accomplice in sneaking work, but not much for romance. Uugh.

  3. I mean, if they don’t have at least an inkling of what’s going down, I’m actually disappointed in Clearstream. If anything, I’m starting to wonder if they caught on and realized “Wait, we can use this.”

    Because of course they can. 😉

  4. Dr. Norman (not a real doctor)

    I’m way ahead of you – I’ve been waiting for you to catch up. From November 2020:
    I would hope for nothing less – her and Chuck have the potential for a great deal of positive mischief.
    Speaking of which, I received the email notifying me that my order for the NSFW “Chuck and Rosa Finally Do It” (age verification required) limited edition hardcover is going to be delayed due to the pandemic. I think it’s really cool that you’ll be adding some additional stretch goal goodies when it ships – thanks for all your story and art.
    As for the inscription, ” We owe it all to you ” will be sufficient.

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542 – Catching Up

Beyond the trailer…

I feel like this has become a 7 Days to Die blog of late, but uh… sorry not sorry? Listen, I have to tell you I started a new single player game intending to do an Uncle Chuck simulator after seeing how much the game emphasizes scavenging anything that’s not nailed down… and then there’s that old adage that it’s only nailed down if you don’t have a proper tool to remove nails. You can walk into just about any place and–given enough time and gumption–strip it down to the ground for spare parts. I mean, assuming you don’t attract a hungry horde with all the racket you’re making, but that’s why the cosmos gave us shotguns, right? There are trailer parks in the game, but I must admit that’s not where Chuck ended up settling, not when I stumbled upon a former old-timey funeral home complete with walled-in graveyard that was conveniently close to a trading outpost. You might think this would be the last place to hole up in a zombie apocalypse, but once those graves were cleared out they made for nice, naturally nutrient rich planters in which to grow a protected herb garden. Meanwhile the home itself needed some renovations and reinforcement, but the stairway access makes for a nice choke point against unwanted solicitations, particularly with some spiked trenching beneath. Just gotta watch that jump! Still a work in progress, naturally, but it started out all in wood and will hopefully be concrete around the bottom by the time the exploders start showing up. Also note all the additions for gettin’ around so Chuck can shoot, throw molotovs, etc. from a relatively safe vantage point. Meanwhile the trees I planted around the pond nearby have grown into a nice forest for wood farming, which is otherwise not so easy in the desert. What a picturesque patch of green, eh? So that’s just a taste of all the landscaping and refurbishing you can get up to as you try to perfect your holdout. Mind you the game will do its level best to level it, but after a few horde nights survived it’s been so far, so good, even though I’m all on my own. Just gotta keep ahead of the curve. The electric fences I just got installed should help with that… Oh and Chuck wanted me to be sure to mention the best selling point of the property, which was admittedly not even noticed until after the initial clearing and surveying because I first approached from the side opposite the sign. No modification needed, there. Perfection.